WARNING: YOUR BELIEFS MAY BE INSULTED IN THE FOLLOWING ARTICLE. A friend of mine just posted this status: So Everybody knows about the shooting in USA at a school I [...]
It’s raining. No, scratch that, it’s bloody pouring. Cats, dogs, monkeys, goats and all manner of fauna are descending from the heavens. One might think that this is the time [...]
Here’s an odd thought: does LoL have TOO many heroes? Riot is famous for pushing out new champions. In the past month or so we got Syndra (very sexy), Kha’Zix [...]
The Maze, winner of the Cruncher 2011 award, is finally tweaked, zipper up and ready to you to enjoy! Built entirely during the course of one month, the Maze is [...]
Two centuries have passed since humanity spread to the stars. The future is bleak and bitter. One one side, the United Nations desperately fights to retain its control over empires [...]
If writers get to complain about writer’s block, then surely developers have something similar. I have it right now, and that’s the shittiest thing is. Come on, brain. During my [...]
Disclaimer: this is NOT a Guild Wars 2 vs WoW vs The Secret World comparison. If you look back on the history of MMORPGs [Wikipedia, people, wikipedia] and, by pure [...]
Every dev dreams, at some point or the other, of making an MMO. Another WoW – killer? Pfft. Any MMORPG gamer with at least a mild understanding of the game [...]
Did you miss me? I certainly did. As you might have gathered, I’ve been rapidly playing Eden Eternal and studying through the small hours. Leading a guild is a fun [...]
Apologies, for I have been away. In my defense – I’ve been away on research! In short, I’ve been playing MMORPGs like there’s no tomorrow. If the Mayans are right, at least I can die at level 30. My last … Continue reading →
The "how to make 'em, how to break 'em" journey continues, this time with design lessons based on the hit F2P title Runes of Magic. Continue reading →
An offline gamer's journey through the forests of free-to-play MMORPGs - and the lessons I learned - both from a developer's and player's perspectives. Part One.
Roguelikes are a type of game that relies heavily on procedural content generation to assemble levels and even enemies. Often referred to as dungeon crawlers, most roguelikes cast you as a warrior traversing a deep underground area, with each level being created by the game on the fly. Once upon a time, roguelikes used to [...]
I’ve stayed away from 4250games for almost two days now. The reason: IndieGraph’s expanding into a magazine. I’ve teamed up with dragonwing over at Golden Claw Games [http://www.goldenclaw.net/] to make the IndieGraph magazine a reality. Why a magazine, when we were fine as we were? Well, it’s something I’ve always wanted to do. Seeing the [...]
I, as far as my individual efforts are concerned, am off gamedev. Call if a New Year’s resolution, if you will, though I don’t have much truck with that kinda thing. I have 7 months left for my finals and it’s time to pull through with my studies. In 7 months – freedom; to pursue [...]
In this age where smartphones dominate the mobile gaming sector, are handheld consoles - like the PS Vita - nessecary?
No work done today, none at all. Yesterday night’s work – the character runs, animations are working, everything’s A-OK. The arm rotates nicely as well; it’s amazing what good animation brings to a platformer. I’ll have to crack out my copy of the Game Maker‘s Companion to perfect the side-collsion masks. Over and out. Filed [...]
True to Abuse-esque gameplay, I now have fluid running animations, an arm that moves independently of the body, and general platforming left-and-right motion up and running. Not a lot, but I’m taking this one in short steps. Of course, development of anything Abuse [...]
I came back from Trincomalee to a very pleasant Christmas surprise – Cris Priestman over at Indie Game Mag has [very generously] posted about the Maze. One small step for indie gamedev, one giant step for 4250! Thanks, Cris! Read the article here. Filed under: 2d, 4250, indie, Magazine, maze Tagged: 4250, award, download, indie, [...]
Yesterday, I went over to my friend’s place to study. What actually happened was that we ended up playing Karoshi. For those who don’t know, Karoshi is probably one of the most unique games ever made. Because . . . .get this – the goal is to die. That’s right. In every other video game [...]